Quantcast
Channel: Features RSS feed - TheDomaginarium - Indie DB
Browsing all 22 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Why making a violent game may make sense

I was interviewed by Eric Caoili from Gamasutra a couple of weeks ago. Someone on the comments asked why not make a non-violent game instead, and I thought that was an interesting question so here I’m...

View Article



Image may be NSFW.
Clik here to view.

More in saving games: "the treasure box"

After thinking about this, I've decided to use "save spots" in Enola. The next step was to decide whatkind of object to use for those save spots.After thinking about this, I've decided to use "save...

View Article

Image may be NSFW.
Clik here to view.

Enola character profiles: Building Angelica

This may be good or bad, but to me story comes first, simply because I am not half as good at “designing” games as I am at writing. A while ago I’ve been saying how Enola is all about the story, and...

View Article

Image may be NSFW.
Clik here to view.

Evolution of Enola, and last post…

Originally posted on my blog on Dec 31st 2012 ...since this is the last post of 2012, I guess it should be something meaningful so I’ll be talking about a few things here.Originally posted on my blog...

View Article

Image may be NSFW.
Clik here to view.

Enola alpha 0.6 is out!

Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too late and the killer claims yet another...

View Article


Image may be NSFW.
Clik here to view.

Building characters (building Angelica)

Today I want to talk (or rather, write) about characters and why this matters. In some games, characters are "empty vessels" that players step into, but in other games, characters are something more,...

View Article

Image may be NSFW.
Clik here to view.

Enola gets motion capture!

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation. My idea was to use an image-based motion...

View Article

Image may be NSFW.
Clik here to view.

Angelica animation test

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results, considering I only have 2 cameras, and I’m...

View Article


Image may be NSFW.
Clik here to view.

Shadow men got moves!

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.I’ve been working on some mocap for Enola using iPi desktop...

View Article


Image may be NSFW.
Clik here to view.

Game Undesign: Designing around limitations

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose.it can be...

View Article

Image may be NSFW.
Clik here to view.

Interview with Nick Borrego by slasherjpc

ENOLA: Interview with Nick Borrego. A written interview was recently posted on SpawnfirstENOLA: Interview with Nick Borrego. A written interview was recently posted on Spawnfirst

View Article

Image may be NSFW.
Clik here to view.

Game ideas: guard impact for Enola?

You know how modern horror games have turned into these “hide and seek” or “hit me until I die” things because devs take away all means of defense because “that’s where real horror comes from”?You know...

View Article

Image may be NSFW.
Clik here to view.

Postmortem: Our first Rezzed exhibition

I’d dare say we were the first team from El Salvador, traveling from El Salvador to England, to exhibit at Rezzed. Here you can read how it all went.I’d dare say we were the first team from El...

View Article


Image may be NSFW.
Clik here to view.

Crouching makes things a lot more dangerous

I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The main problem with the issue is that levels (nor...

View Article

Image may be NSFW.
Clik here to view.

The Silo is a total nightmare

Some notes about the factory level, one of the last levels in Enola.Some notes about the factory level, one of the last levels in Enola.

View Article


Image may be NSFW.
Clik here to view.

Game concept, some info, and such

It took me longer than expected but I'm finally posting more info about this game. It's going to be a sci-fi 3D action-ish platformer where you explore a futuristic facility looking for a specific...

View Article

Image may be NSFW.
Clik here to view.

Definitive-ish game concept and story

This is a brief article about "The Nightmare from Outspace," explaining what the game is about, how it plays, and what are the inspirations.This is a brief article about "The Nightmare from Outspace,"...

View Article


Image may be NSFW.
Clik here to view.

The Nightmare of Level Design (heh)

A brief description of the level design. Here we describe the whole idea behind the levels, how they work and what we plan to do.A brief description of the level design. Here we describe the whole idea...

View Article

Image may be NSFW.
Clik here to view.

The suit: designs and redesigns

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.We took a lot of references from H. R. Giger and Beksinski and...

View Article

Image may be NSFW.
Clik here to view.

The Black Stones

A brief look at the black stones found in the game

View Article
Browsing all 22 articles
Browse latest View live




Latest Images